Beast Invaders
Interactive game inspired by the Tapestry of the Apocalypse, blending pixel art and educational elements.
Beast Invaders
This work explores one of humanity’s oldest and most enduring stories: the Apocalypse. A recurring theme across civilizations, it was famously depicted in the 14th-century Tapestry of the Apocalypse, now displayed at the Château of Angers. I wanted to reimagine this heritage as a “living tapestry,” where visitors are invited to interact with it.
This concept inspired the creation of a retro-style video game that revisits a classic of the arcade era: Space Invaders. Here, the player embodies Saint Michael, locked in an endless battle against the Beast of the Apocalypse. The game’s visuals draw directly from the medieval tapestry, infused with touches of pixel art to bring certain elements to life.
A distinctive twist lies in its mechanics: there is no final victory. The Beast keeps returning, growing stronger with each appearance. In this seemingly fatalistic cycle, players may resurrect once—if they correctly answer a cultural question about the tapestry. This is where the installation takes on its educational dimension.
While defeat is inevitable, players still gain something valuable. Each attempt enriches their knowledge of the tapestry and of apocalyptic traditions, while a leaderboard encourages replay, sharpening both gaming skills and cultural understanding. In this sense, one could argue that players truly win: through play, they acquire skills and knowledge. This echoes the story of the Apocalypse itself: though often cast in a negative light in popular culture, it ultimately delivers a hopeful ending where good triumphs over evil.
Integration & Vision
Beast Invaders can be fully customized to reflect the masterpieces in your own collection. Visual elements, game mechanics, and challenges can be adapted to the style, themes, or narratives of different works of art, turning each game session into a unique exploration of your institution’s holdings.
The educational component is equally flexible: cultural questions can be personalized to highlight historical context, artistic techniques, or intriguing anecdotes related to the artwork. This approach transforms gameplay into a rich learning experience, seamlessly blending entertainment with education.
One can imagine a dedicated arcade space within your institution, where each arcade game explores a different masterpiece. Each game could feature distinct mechanics, visual styles, and interactive challenges, creating a varied and immersive environment that encourages visitors to engage repeatedly with art and history in a playful and memorable way.
Visitors can also take part in a simple interactive game: they are invited to search for various elements—such as characters, objects, or animals—hidden within the composition. The interaction is multiplayer, using a control panel equipped with two arcade joysticks that allow participants to explore the artwork and reveal its concealed elements. When something is found, detailed information appears. Meanwhile, the animatronic eye reacts to the players’ discoveries, enhancing the immersion and the living presence of the installation.