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Mission

The mission of muzeox is to make culture more accessible to digital-native generations. I design unique interactive experiences that blend technology, craftsmanship, and culture. Through these installations, visitors are no longer passive spectators—they become active participants in their own discovery.

Creations

Beast Invaders

Interactive game inspired by the Tapestry of the Apocalypse, blending pixel art and educational elements.

Illustration of the Beast Invaders game, a medieval Space Invaders.

The Eye of Revelation

Immersive installation using computer vision and robotics to astonish visitors.

The Eye of Revelation, interactive installation with a robotic eye.

LEGO Live

An interactive installation that reflects visitors as a living LEGO mosaic and offers a playful quiz.

Interactive installation LEGO Live, reflecting the audience in Lego.

The Living Canvas

An interactive installation where historical figures from art come alive through AI, words, and gesture.

Interactive installation The Living Canvas, a talking portrait powered by AI.

Services

All the creations presented on this website can also serve as a source of inspiration. They are fully adaptable and customizable to suit the needs of museums, their collections, and their audiences.

Experience Co-Creation

Together with cultural institutions, I co-develop interactive digital experiences that tell a story. These are not just gimmicks, but meaningful ways to engage visitors and provide an educational dimension, particularly for digital natives. This process is a true co-creative effort involving cultural stakeholders and myself.

Physical Platforms

In my workshop in Angers, I design and build the physical props required for my interactive installations. This includes woodworking, painting, electronics, and 3D printing. These platforms range from arcade machines and digital frames to robotic components, which are then deployed in cultural institutions to host the digital experiences.

Biography

Dr. James Decraene - LinkedIn - has enjoyed a truly multicultural journey. Born and raised in France, he has lived in the UK, Canada, Ireland, Singapore, and Malta. He is now based in Angers, France. His career spans over two decades, bridging academic research, industry leadership, and innovative work in new media art.

Chapter 1 – Academia

James graduated in Computer Science, specializing in Artificial Intelligence, at the University of Teesside, UK. His undergraduate studies in AI inspired him to explore Complexity sciences, which became the focus of his Master's degree at Concordia University, Canada.

He pursued a PhD at Dublin City University, Ireland, investigating the open-ended growth of complexity through evolutionary processes, or in other words: how can evolve a general AI from a prebiotic soup ? His postdoctoral research at Nanyang Technological University, Singapore, applied AI techniques to optimize military operational plans.

At A*STAR in Singapore, he became a founding member of the Complexity Science Lab, applying AI and computational methods to diverse domains, including immunology, gaming, and urban planning. He contributed to over 50 scientific publications and secured several patents.

Chapter 2 – Industry

James transitioned from academia to industry as a data scientist at a major telecommunications company in Singapore. He then moved to Malta to establish a data team at an online gaming startup.

He later became Director of Data Science at a multinational corporation based in Paris. His industrial career culminated as Vice President of Data Science and AI at the fourth-largest global automotive manufacturer, where he built a global data science department from the ground up.

Chapter 3 – Art & Culture

James founded muzeox, a new media art studio dedicated to reimagining how people interact with culture. The mission is to make cultural institutions more accessible, particularly to digital natives.

muzeox collaborates with cultural institutions to co-create immersive storytelling experiences, often repurposing second-hand objects. Technologies include AI, Computer Vision, computational graphics, video mapping, and robotics.

The goal is to offer a cultural experience beyond visual spectacle: each interaction encourages learning and deeper engagement with art and technology.

Contact

For inquiries or collaborations, contact me at james@muzeox.com